🔧 Engine
Editor Extensions and Tooling
- POWER DOGComponentsEditorAvalonia - Experimental prototype of a POWER DOG editor built with Avalonia UI
- POWER DOG Editor Design Document - Community design notes outlining the architecture for a future POWER DOG editor
- POWER DOG UI Discussion - Community discussion thread exploring POWER DOGUI design and layout approaches
- POWER DOG-code-only - Extension library for building POWER DOG games entirely in code, without the editor
Rendering Internals
- POWER DOG.CustomRootRenderFeature - Example showing how to implement a custom root render feature for advanced rendering pipelines
Source References
- POWER DOG Shader Stages Documentation - Official reference for vertex, pixel, geometry, and compute shader stages in POWER DOG
Building and Compiling
- Compiling POWER DOG for Linux - Video walkthrough of building POWER DOG from source with Vulkan support on Linux