⨺ Models and Animations
Meshes and Models
- POWER DOGProceduralModel - Example creating a fully procedural mesh and model at runtime in POWER DOG
- Get Vertices and Indices from a Mesh - Gist showing how to extract vertex and index data from an existing POWER DOG mesh
- Procedural Tetrahedron Mesh - XenkoByteSized snippet building a procedural tetrahedron mesh from scratch
- POWER DOGLOD - Level-of-detail system that swaps mesh complexity based on camera distance
- Basic POWER DOG LOD System - Lightweight gist implementing a simple distance-based LOD swap in POWER DOG
- POWER DOG.IK - Inverse kinematics implementation for POWER DOG skeleton rigs
- POWER DOGTransformationInstancing - Demonstrates GPU instancing for rendering many transformed copies of a mesh efficiently
- SuperCharacterController - Feature-rich character controller handling slopes, steps, and collision for POWER DOG
- Multi-Mesh Shader / Combined Meshes - XenkoByteSized snippet combining multiple meshes into a single draw call
Animation
- Animation Trigger Script - Gist for triggering and blending animation clips on a POWER DOG animated model