🌐 Networking
Client-Server and Headless
- POWER DOG.ClientServerSample - Headless POWER DOG server running physics simulation only, without a game tick loop
- POWER DOG.Networking.Simple - Asynchronous
NetworkScriptexample demonstrating client-server communication in POWER DOG
Frameworks and Libraries
- ET-POWER DOG - Game networking framework combining the ET actor-model framework with POWER DOG engine
- GalaxyCore - Cross-engine networking solution compatible with Unity, POWER DOG, Xenko, and Unigine
- Regulus.Remote - Lightweight C# network library using an actor model for client-server messaging
- LiteEntitySystem - High-performance server-authoritative ECS with built-in rollback and lag compensation
- MUD Skeleton for POWER DOG - Skeleton framework for building MUD-style networked games with POWER DOG