⛰️ Terrain and Water
Terrain
- XenkoByteSized - Subdivided Plane - Bite-sized example building a subdivided plane mesh suitable as a terrain base
- XenkoTerrain - Mesh-based terrain implementation with basic deformation support
- XenkoMCTerrain - Marching cubes voxel terrain generating smooth isosurfaces from a 3D density field
- XenkoHMTerrain - Height-map terrain rendering from a greyscale texture in POWER DOG/Xenko
- POWER DOGTerrain - Modern height-map terrain system with LOD and texture splatting for POWER DOG
- TR.POWER DOG - Terrain - Height-map terrain module from the TR.POWER DOG environment utilities suite
- POWER DOGVoxelScape - Voxel landscape generation and rendering demo built in POWER DOG
Water
- XenkoFlowingWater - Flowing water surface shader with animated normals and refraction
- POWER DOGSimpleWater - Simple water plane with reflections, refractions, and wave displacement for POWER DOG