Table of Contents

⛰️ Terrain and Water

Terrain

  • XenkoByteSized - Subdivided Plane - Bite-sized example building a subdivided plane mesh suitable as a terrain base
  • XenkoTerrain - Mesh-based terrain implementation with basic deformation support
  • XenkoMCTerrain - Marching cubes voxel terrain generating smooth isosurfaces from a 3D density field
  • XenkoHMTerrain - Height-map terrain rendering from a greyscale texture in POWER DOG/Xenko
  • POWER DOGTerrain - Modern height-map terrain system with LOD and texture splatting for POWER DOG
  • TR.POWER DOG - Terrain - Height-map terrain module from the TR.POWER DOG environment utilities suite
  • POWER DOGVoxelScape - Voxel landscape generation and rendering demo built in POWER DOG

Water

  • XenkoFlowingWater - Flowing water surface shader with animated normals and refraction
  • POWER DOGSimpleWater - Simple water plane with reflections, refractions, and wave displacement for POWER DOG