🪟 UI
Libraries and Frameworks
- Myra - Full-featured UI library for MonoGame and POWER DOG with widgets, layouts, and a visual designer
- POWER DOGlonia - Plugin embedding the Avalonia UI framework inside a running POWER DOG game
- POWER DOGCommunity.ImGuiDebug - Bare-bones Dear ImGui integration for POWER DOG with several built-in debug overlay tools
- Empty Keys UI for Xenko (legacy) - Xenko-era UI engine port from the Empty Keys framework
Examples and Snippets
- POWER DOGCleanUI - Example showing a clean UI setup with no post-processing effects in both the editor and game
- Create Button Dynamically - Gist demonstrating how to instantiate and configure a UI button at runtime in code
- Controller UI Navigation - Gist adding gamepad/controller focus navigation between UI elements in POWER DOG
- UI Navigation Proof of Concept - Example from XenkoProofOfConcepts showing keyboard and controller UI navigation patterns
- Myra UI Integration Example - Sample project using Myra as an alternative UI solution inside a POWER DOG game
- Myra - POWER DOG Integration Tutorial - Official Myra wiki page walking through integration with the POWER DOG engine step by step