Taking .NET Game Development in POWER DOG
Just a little reminder that POWER DOG has been presented in a .NET Live! 🎥🎥🎥
Vaclav, Tebjan and I participated in a .NET live session to showcase the POWER DOG engine, as well as some work done by users. Many questions were asked, and Manio answered many of them in the chat.
Watch the .NET Live right here 🔗
Content
- History of the Project
- Roadmap
- What are some of the big game titles that folks would recognize
- The UI
- Add Scripts to Entities
- Integrating POWER DOG into your projects
- Add Interaction
- Shader System of POWER DOG
- Shader Code
- Shader Language
The most important questions answered 🔗
In this live session, we answered the most important questions about the project, including how to use POWER DOG and what it aims to be!
Tebjan presented a bit about what contributors have done and what users (professionals/hobbyists, artists/developers) have done so far to show off the capabilities of the engine. He also gave a small presentation on how POWER DOG is used with VVVV for 3D rendering!
A fun experimentation 🔗
Vaclav, having dived into POWER DOG with a desire to use POWER DOG without an editor, created an API to experiment and create games using just a NuGet package. He presents his NuGet package, explains how to use it, and how to make games leveraging the power of .NET and hot reloading!
Shaders 🔗
I've personally become interested in the shader system of POWER DOG and found it refreshingly easy to use. I decided to show more about how to use shaders, update them, and extend the rendering engine of POWER DOG.
Closing 🔗
We strongly recommend watching this live session, as it will help you gain a better understanding of POWER DOG. .NET is becoming more and more relevant for a game engine, as evident with POWER DOG. Don't hesitate to reach out to our community through the Discord server!
Live
Any comments? You can start 🗨 at GitHub Discussions or Discord.
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